Curse this fortuitous timing.
After a semiformal rundown of the problems of the “Ratchet and Clank” movie, “Tools of Construction” left off with the promise to delve further into the aspects of the franchise that may or may not have served it well in translation to the silver screen.
While this portion remains forthcoming, little did I account for the unanticipated circumstance of a video game movie perfectly encapsulating everything wrong with Hollywood’s stance on video games releasing a mere month after “Ratchet and Clank.”
While any writer worth their salt would fully dedicate to
what must be done, I’ll spare you the detailed plot summary of a bird rallying
his bird community to steal back their kidnapped eggs from an invading pig
kingdom.
For those uninitiated, “Angry Birds” is more or less a game
with almost no pretense of narrative premise. It’s a physics simulator in which
you use certain tools to solve puzzles you can only interact with via
prediction rather than direct control at all times.
It’s a puzzle game saved from being as aesthetically bland
as Tetris by just happening to have a tropical bird themed skin, meaning that
pretty much anything goes. And for the first 25 minutes or so, anything does.
“The Angry Birds Movie’s” initial focus as something of a
domestic sitcom regarding characters with anger issues in a cartoon world falls
flat on the humor but actually does get the gears of the mind working in terms
of what could have conceptually made for a decent hour and 20 minute long
feature.
Sadly, the pigs make their entry after the first half hour
and from that point onward, things shift gears from a harmless and mildly
diverting children’s cartoon, to an obnoxious, loud, frantic, smorgasbord of
sensory overload culminating in a contrived set-up that makes the 2012 board
game based “Battleship” look like a creative masterpiece by comparison, so
boring in its plotting, execution, and follow-through, I found myself thinking
it may have actually been more fun to watch a live recorded game of “Angry
Birds” projected onto the screen instead.
“The Angry Birds Movie” is shallow, stupid, mildly
irritating and overall mediocre at best and nobody with a working sense of
reason should be shocked to hear this of a film adaptation of a story lacking
puzzle game in the slightest.
However, what makes it worth focus in regard to getting at
the problems of “Ratchet and Clank” are what went into it.
The content of the first third of the movie, focusing on
different types of anger and its unhealthy effects expressed by different types
of people and the sources that it all stems from aren’t just slightly engaging
on an intellectual level but could actually lend themselves well to a fun
framework for character interaction.
Each of the attributes of the different birds in gameplay
seem to be assigned some sort of meaning that narratively ties into their anger
disorders; Bomb literally explodes when not balanced, Red’s sarcasm laden outbursts
of rage centering him as a standard everyman, Chuck’s speed and metabolism
feeding into a sense of chronic impatience, etc.
The characterization is all set up and can even feed into
some unique and exaggerated visuals for a variety of situations that can
provide light commentary on something relatable; think of something akin to a
more thematically driven version of Animaniacs.
What we ultimately get however, is all of this set up thrown
out the window in favor of an uninvolving set piece that people loosely
associate with fun, that ruins what little merit there may have been to the
entire cinematic experience.
Keep this thought in mind, whence we revisit this topic next.
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