Thursday, August 25, 2016

Tools of Construction:What Will It Take for Good Video Game Cinema (Finale)



How long before the good one rises?
Although the video game based films have yet to produce a rallying champion of true quality and artistic worth, there’s been an unfortunate evolution in the quality of these movies in question.

Although they still have yet to produce a good feature, the best and worst thing about video game movies of the last 7 or 8 years is that they have managed to be generally more faithful to their source materials than those preceding it. Under any other circumstance, that would be a good thing, if these “faithful representations” were decent.

As bad as the works of Uwe Boll were, they always had the excuse of a man that clearly paid no attention to the material he was working with. As awful as the works of Andrzej Bartkowiak were, they were half-assed efforts based on concepts that weren’t particularly demanding of adaptation to begin with.

When a “Street Fighter” film interpreted as a cop drama goes south, little of value was lost. However, when something like “Ratchet and Clank” and “Warcraft” flop after resources and exhausting levels of oversight dedicated to it to making the productions source accurate, it doesn’t make the medium look good to the outsiders that clearly comprise of the Hollywood executive pool that’s willing to green light these projects, nor is it endearing to the audiences that create demand for these products that said executives choose to commission.

The result is the medium’s presentation to cinema being represented by products that may potentially appease undiscerning fans of the source material without reaching a new audience, while outsiders look at the films praised as “more faithful” with displeasure or distaste, turning them off of not only the movie in question but the property that they may have potentially been otherwise turned on to.

It is not my goal to invalidate what game play offers as a unique and enhancing experience but the great ideas and narrative potential of numerous properties transcend the medium that they were created for and it’s a shame to see efforts to outreach those properties to new fans while offering unique new entries for existing ones undermined by the factors that have not only perpetuated this new problem but have prevented the very existence of a good video game movie since the very idea of doing so was ever conceived.

Those two factors in question that have withheld video game properties from producing a quality film are simple components to every worthwhile movie; talent and care.

Perhaps it may seem to be an oversimplification but the reality is that little of both seem to have gone into any currently existing video game film on every step of the movie making process. Getting writers and directors with experience, passion and understanding of the material has only barely begun to become the norm but even then, the vision of a quality artist is still at risk when studio politics come into play.

You may recall that in my review of “Warcraft” a few months ago, that Duncan Jones’ approach to the material along with several awkward editing tactics to enforce time constraints suggested that the movie would have needed a substantially lengthier cut to do its ambitions justice. This observation is revealed to have been surprisingly accurate, as Jones has admitted to cutting well over 40 minutes of fully produced footage from the theatrical cut of the film at the insistence of Universal executives.

While I can’t render judgment on whether that cut of the film would have been truly superior or justifiable for its daunting runtime of nearly 3 hours, it would have been nice if the company that made 3 films that crossed the billion dollar mark last year showed a little solidarity to the company that had a hand in making the 2 higher grossing of those said films with a marketing campaign that didn’t scream “Let’s bury this one in favor of movies with pop-culture references and explosions.”

For god’s sake, you had David Bowie’s kid directing a big budget special effect feature based on a franchise that produced the most popular MMO of all time that he has dedicated to his recently passed away legendary father and you couldn’t sell this beyond soda can labels?

This may be one of the few times that all of the artistic resources were in alignment for a decent film that people actually could have liked and at the slightest sign of effort and ambition, the distributors turned tail and ran, relying on the properties’ international appeal to break even on a production that was already underway before their acquisition of Legendary, and blow off what they had little interest in that could have made a bigger splash with a mere iota of applied creativity.

These studio politics are the ultimate sabotage of video game movies and have been since day one.

“Prince of Persia: The Sands of Time” might have actually worked if it weren’t a Disney commissioned feature paid for and produced by the same people chasing the swashbuckling white rabbit of the critically flailing “Pirates of the Caribbean” franchise. Perhaps, “Hitman” could be something truly creative if put in the hands of somebody with an actual vision. Instead, they gave it to Skip Woods, the same guy that thinks Wolverine can be killed by bullets made from an unmalleable metal when cooled like a goddamn werewolf. Twice.

With the rise of the medium’s popularity within the mainstream and more up and coming filmmakers and writers not only having experience with video games but even outright writing for them, their success in the land of film is definitely nearing.

The sensible artists of the industry are finally beginning to take notice and treat them with the respect that they’re due and the with rise of industry models like Marvel Studios, commissioning consultants and talent from both industries to work towards a best of both worlds final product, the possibilities for the future have become brighter than ever before.

I think of the future of video game films, with a smile on my face for the first time in my life. I only wish that I could say that the `rise of the great video game movie was due this year as it seemed so likely to be.

Unfortunately, with a track record consisting of a cartoon based on a physics puzzle app nobody asked for, a string of cutscenes watered down from a remake with a watered down narrative, an ambitious but muddled blockbuster hacked to the bone on the order of studio executives, and a generic dumping ground trailer that makes me realize just how stupid the concept of “Assassin’s Creed” is once it’s said out loud, it seems I’ll be waiting at least a tad bit longer.

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