Friday, June 10, 2016

Tools of Construction Part 1.75/Movie Review Special: Warcraft Variables


Has the messiah of video game movies finally arrived?


The Fantasy genre has always been a tough nut to crack.

Barring its subgenres blending the fantastical with elements of science fiction by utilizing conceptions of the real world for context, high concept fantasy is always tasked with rewriting the fundamentals of reality as we know it and formatting those basics into a fully functional setting before crafting a story for these alien circumstances that works in a world unlike our own but is still presented in a fashion palatable to the values and understanding of the reader.

Long story short; a film like “Warcraft” was always going to be an uphill battle to get right just by virtue of what it is, despite what it is making it more ideal for a film adaptation than a great many of the flops that Hollywood has taken a half-assed crack at and the sad or relieving truth is, that’s what we’ve been saddled with.

I try to avoid making my reviews reactionary in nature; every story should fall or stand on its own merit even if comparisons provide an easier picture of standards and opinions are only as strong as the backing that goes into them on each individual basis but similarly to the “Batman v. Superman” comparisons made in my “Civil War” review, this kind of seemed unavoidable once I left the theater.

That said, I’m throwing down the bullshit card on this one dear readers; Duncan Jones’ “Warcraft” is not even half as bad as its infamous reputation would make it seem to make it out to be.

That’s not to say that Jones’ tale of war and politics between the invaders and denizens of the mystical realm of Azeroth works on every level that it needs to; I honestly would hesitate to even call the film good, which it isn’t. But I honestly can’t grasp how an analysis of its problems boiling down to unfortunate mistakes made in very key areas can be mistaken for such a Hindenburg level cinematic catastrophe beyond surmising a fundamental misunderstanding of the mechanics of the high fantasy genre.

The love and care that Jones brings to this film is well seeped into nearly every frame of the film. From the orcs and their excellent designs, whose substantial drama steals the show, to the outstanding production design of the costuming ad weapons props that lend themselves well to some excellently choreographed action sequences, this was clearly a project that the crew involved was proud to work on.

Sadly, where “Warcraft” falls limp is in the connective tissue with which a production of this scope needs to be held together, the story. At this point is where the unfortunate reality of high fantasy’s hang ups really settle in.

Cinematic Genre codifiers like “Lord of the Rings” or the better moments from “The Hobbit” films work because the story that they ultimately tell is a highly simplistic straight forward tale more focused on sweeping up characters that you like or find relatable into the pageantry of events that are larger in scale and beyond their comprehension.

“Warcraft” tries to have its cake and eat it to, attempting to use a rich mythology in order to tell the tale of the wonders that people can accomplish if they unite and the terrors that can come to fruition if they stick to fearing “the other” rather than adventuring into new territory, achieving the bittersweet conclusion that human nature will always win out in the end and that while achieving immediate peace is desirable, it’s not always realistic or plausible.

However, without the benefit of the 3 hour plus runtimes of Tolkien films, the plot is limited to the bare bones snapshots of what it desperately wants to do but just doesn’t have the time for.

Sadly, the final results of this, despite all of the ambition that clearly went into the production, is a cast trying to make due with a scattershot script that falls back to far on assuming attachment to locales and stakes that are poorly developed and a director that does a stupendous job of assembling several smaller pictures but is obviously and unfortunately far too green to weave all of those excellent portraits into a proper big picture.

As such, “Warcraft’s” earnestness and convictions to achieve a Tolkien-esque production that can give rise to future stories comes off more as comparable to “The Hobbit” trilogy at best and a poor man’s “Krull” at worst.

Still, it moves at a solid pace and there’s more than enough that does work in the overall final product that can still make for a satisfying matinee. I can only hope the almost slavish levels of fan dedication to the film don’t prove to be the undoing of the trend at large for the future.

5 Mildly Impressive Sorcery Tricks out of 10

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